Donnie Bugden is an Artist and Engineer, with a great deal of wisdom from both life experience and intensely hard work in the fine arts and sciences. His first exposure to computing was at the age of eight years old when his dad brought home a TRS-80 from his work at Magnetic Analysis Corporation. Programming early on was just to copy small games into the computer, which had no storage so when Donnie played his first video game his father made sure he had to program it each time.
The greatest time of his life was leaving school and living the dream to become an Alaska Commercial Fisherman in Cordova, Alaska. After turning done an incredible offer from The United States Marine Corps. about his father’s wishes he began his career in emergency medicine as an EMT for LA and Orange County California. It was a way to give back to his surrounding community.
After many years of part-time study at Orange Coast College and one year as a non-matriculated student in Bozeman, Montana he was finally was working again on computers during the early dot-com he began his new life. This experience earned him a nickname from other developers.
Donnie Bugden cares with his whole heart for so many people, which often has to lead to not caring enough for himself. His main goal is to give back what was so freely given to him. Helping people understand the battles our Veterans and First Responders face in The United States of America.
He began the process of starting a non-profit to discuss the loss of lives and needless suffering, bringing down the walls of stigma surrounding mental illness, inspiring others by being open with his battles, he hopes to save lives and bring joy and community to those suffering a seemingly alone and deadly fight.
UNITED REHABS, CTO/Partner, 2017-Present
Donnie is the individual designer/developer of United Rehabs that is assisting individuals looking to find the appropriate drug and alcohol treatment centers with a useful set of search options.
GRAPHIC UNION, OWNER, 2013-Present CEO/Owner
Donnie has successfully completed a multitude of projects from design work, server development, mobile apps, creative direction, technical direction, installations, and technical art. Graphic Union is focusing on web/mobile-based applications for a number of clients.
Client List: Qualcomm, Disney, Hammer and Nail, Playmatics, Large Animal Games, Pep Boys, Ocean Ridge Recovery, Guidance House Sober Living, BCF Technologies, Parsons School of Design, The Ad Council, and BraveShift
SENIOR SERVER ENGINEER, PLAYMATICS, NYC, 2010-2013
Senior Server Engineer for social mobile games. Developed the API and all server game code for an original game titled Shadow Government. Working with game designers, mobile developers, and junior server developers on integrating and creating game code and development tools. Also designing an auto-scaling server architecture on AWS.
TECHNICAL DIRECTOR, KIDSLAND, SAN DIEGO, CA, 2008-2009
Technical Director responsible for the development of Kid’s Land, an educational multilingual animation and game portal for the infant/toddler and preschool years. Management of a team of programmers with weekly communication with the Korean development team. Research and development of games along with other business development and prototypes.
SENIOR TECHNICAL ARTIST, POCKET WATCH GAMES, SAN DIEGO, CA, 2006-2007
Senior Technical Artist for an independent game development studio specializing in creating original games. Our main project Venture Arctic was published by MumboJumbo. Responsible for creating all animations and custom rigs using Maya. Created all of the in-game graphics including the game logo, HUD design, and GUI design and found innovative solutions to solve complex usability and development challenges.
Torque Game Engine, Maya, PHP/MySQL, Character Rigging, Animation, Photoshop, Illustrator, eSellerate, SEO, LAMPADJUNCT
RESEARCH FACULTY, PARSONS, THE NEW SCHOOL FOR DESIGN, NEW YORK, NY, 2009-2010
Lead Programmer on a MacArthur Foundation Grant creating an iPhone game using GPS and Unity Game Engine.
Programmed the game server and API for accessing the Muir web dataset. The API included user accounts and management, leaderboard, block leader, linking and unlocking of species in the Muir web, inventory system based on connections, achievements, goals unlocked in different zones, shared map, goals for all players in Manhattan among other web services.
ADJUNCT PROFESSOR-WEB DESIGN, SAN DIEGO CITY COLLEGE, SAN DIEGO, CA, 2006-2008
Taught web design and web development using Photoshop, Illustrator, Dreamweaver, Flash, HTML, CSS, and ActionScript for each student to create original websites.
GIS RESEARCH INTERNSHIP, PARSONS INSTITUTE FOR INFORMATION MAPPING, NY 2004-2005
Member of a fifteen-person project the team was responsible for a $2M project involving research and design of GIS-related software and hardware. The research involved developing best practices for using GIS data to create meaningful information through effective data and situational visualization and developing new uses for existing GIS products. Responsibilities included the integration of GIS data into game engines for mapping.
Web Services, Server Architecture, Server Administration, Game Development, Mobile Games Development, LAMP, OOP PHP, MySQL, CodeIgniter, Digital Ocean, Amazon Web Services (AWS), RightScale, XML, JSON, MVC Architecture
CMS WordPress and Drupal
API Facebook, Twitter, Google Maps, and YouTube
Software Git, SVN, openFrameworks, and Xcode
Mobile iOS 7+, iPhone SDK, Objective-C, C++, Parse Framework, Map Kit Framework, iAd Framework, Push Notifications, Google Mobile Ads SDK
Multimedia Adobe Creative Suite, Maya, AfterEffects, Premiere, Audition, Ableton Live, Protools
BFA, Design & Technology, Parsons School of Design, New York, NY — Dean’s List, Parsons BFA Merit Scholarship & Natalie Pion Scholarship