Donnie Bugden

Experience

FREELANCE, OWNER, Present

I have worked on a multitude of projects from design work, server development, mobile apps, creative direction and even 3D animation.

 

PLAYMATICS, NYC

Game server programming, server architecture, and server administration for an original social mobile game called Shadow Government.

All the game server programming for a choose your-own-adventure website video game developed for Disney called Kingdom Keepers.

Web Services, Server Architecture, Server Administration, Game Development, Tools Development, Mobile Games Development, LAMP, Object-Oriented PHP, MYSQL, CodeIgniter, Amazon Web Services (AWS), RightScale, JSON, CRON, MVC Architecture , CSS, jQuery, WordPress, YouTube API

 

LARGE ANIMAL GAMES, NYC

Game server programming for an original video game developed for the US Army/Ad Council called Boost High. PHP 5, MySQL, AMFPHP, Drupal

 

TECHNICAL DIRECTOR, KIDSLAND, SAN DIEGO, CA

Responsible for the development of Kid’s Land, an educational multilingual flash animation and game portal for the infant/toddler and preschool years. Management of a team of programmers, character artists and an art director with weekly communication with the Korean development team. PHP/MySQL, AS3, LAMP, SEO, Illustrator, Flash

 

SENIOR TECHNICAL ARTIST, POCKETWATCH GAMES, SAN DIEGO, CA

Video Game: Venture Arctic, Windows XP/MAC OS X, MumboJumbo, 2007.

Member of the independent development studio for an original game titled “Venture Arctic” published by MumboJumbo. Responsible for creating all of the animations and custom rigs using Maya for 18 animals Sole animator responsible for a total of 122 animation sequences for the game. Created all of the in game graphics including the game logo, HUD design and GUI design and found innovative solutions to solve complex usability challenges.

Torque Game Engine. Maya, Torque Game Engine, PHP/MySQL, Rigging, Animation, Photoshop, Illustrator, eSellerate, SEO,LAMP

 

ADJUNCT RESEARCH FACULTY, PARSONS, THE NEW SCHOOL FOR DESIGN, NEW YORK, NY

Lead Programmer on a MacArthur Foundation Grant funded iPhone web based game for mobile applications using GPS. Programmed game server and API for accessing muir web data from the Mannahatta Project.

Included user account and management, leader board, block leader, linking and unlock of species in the muir web, inventory system, based on connections, achievements,goals unlocked in different zones, shared map and goals for all players in Manhattan.

 

ADJUNCT PROFESSOR-WEB DESIGN, SAN DIEGO CITY COLLEGE, SAN DIEGO, CA

Taught web design and web development using Photoshop, Illustrator, Dreamweaver, Flash, HTML, CSS and ActionScript for each student to create an original website

 

GIS RESEARCH INTERNSHIP, Parsons Institute for Information Mapping, NY

Member of fifteen-person project team responsible for $2M project involving research and design of GIS-related software and hardware. The research involved developing best practices for using GIS data to create meaningful information through effective data and situational visualization, and developing new uses for existing GIS products. Responsibilities included the integration of GIS data into game engines for mapping.