This project came into being while thinking about consumer culture and video games. People are always, like it or not, in fiscal competition with each other. I wanted to create a physical interface and game based on the data that people always have either in their back pocket or pocketbook. Sort of like a grownup version of the trading card game “Magic: The Gathering Trading”. Modern consumerism relies heavily on the use of technology and almost all transactions will be processed using this technology.
The system does not store any information that it receives from the card readers. It only parses through this data then decides how powerful the card is. This is all done with my custom software for the microcontroller. The computer running the game never receives anything more then key commands from a high jacked gamepad. The users can swipe any type of card they want to like gym memberships, driver licenses, and any type of card with some numerical data stored on track two. The software then decides what actions to take in the game world.